I am Arindam, I dedicated my life implementing theories into real life systems. I dropped out of college because i got to know college is not enough to meet my hunger of research and i didnt want to waste my time. I solved international physics olympiad problems. So I thought i am well suitable for Mechanical Engineering. But what i loved in physics was actually math in disguise. So I am just studying now MIT 6 - 4 AI ML. I already sacrificed a lot of happiness, a secured future and a 4 year of relationship just to complete my childhood dream. But I want my death atleast with a smile on my face that i did And right now i am on the track. Thank you for reading.
This portfolio focuses on gameplay systems engineering - building modular, server-authoritative systems for multiplayer game environments.
My goal is not just to script, but to provide the game a engineering grade architecture that can support complex multiplayer interactions while being secure and scalable.
Systems will be built with modularity and extensibility in mind, using best practices for client-server communication, data management and code organization. I prioritize clean, maintainable code that can be easily integrated into larger projects.
My broader interests include embedded systems, computational physics, mathematical thinking, and game development. Across these areas, I focus on building practical implementations that translate theoretical ideas into working systems.