Combat Framework

Overview

Server-authoritative combat system designed for secure multiplayer gameplay. Handles hit detection, damage pipelines and ability logic while preventing client-side exploits.

Features

Architecture

                        Client Input
                        ├── RemoteEvent
                            ├── Server-side Validation
                                ├── Hit Detection (Raycasting/Region Checks)
                                    ├── Damage Calculation (Base + Modifiers)
                                        ├── Replication
                    

Code Example

                        local funcrion dealDamage(player, target, amount)
                            if not target then return end
                            
                            local humanoid = target:FindFirstChild("Humanoid")
                            
                            if humanoid then
                                humanoid:TakeDamage(amount)
                            end
                        end
                    

Demo Video

Source Code

View on GitHub